Dana Muise
Technical Artist
San Francisco, Ca
I’m an experienced Tech Artist specializing in VR/AR Platforms and mobile games. Expertise in bridging the gap between artists and developers, focusing on performance, visual fidelity, and immersive experiences. Proficient in VR development tools, shader programming, performance optimization, and 3D asset creation.
Technical Skills
● MR Development: Unity3D, Unity UItoolKit, Oculus SDK, Spark AR
● Art & Asset Creation: Substance Painter, Spine, Photoshop,Blender
● Programming & Scripting: C#, HLSL, GLSL, Shader Programming
● Performance Optimization: Mesh Optimization, LOD, Draw Call Reduction, Profiling
● Lighting & Shaders: VFX & ShaderGraph (Unity), PBR Workflows, ShaderLab
● Collaboration & Tools: Git, Perforce, Jira, Slack, Figma
● Additional Skills: Motion Capture Integration, Physics-based Interactions, Shuriken Particles, solid drawing skills
Education: Bachelor's Degree in Computer Science, San Francisco State University 2016
Professional Experience
Within Inc. 09 / 2022 – Present
Technical Artist, Supernatural Fitness VR for Meta Quest
● Develop and optimize VR assets and environments for Oculus Quest platform
● Create custom Unity specific tools for designers and artists
● Integrate custom shaders
● troubleshoot performance issues, and optimize asset pipelines for VR.
● Assisted in VR UI/UX design, using Unity UI toolkit.
● Performance profiling and asset optimization to ensure minimum fps for Quest.
Meta Inc. 08/20 – 09/22
Technical Artist, Quest Horizon Worlds VR Design Team
● Using Unity and proprietary tools, I handled all aspects of tech art from producing prototypes, defining processes, writing tools, and sharing knowledge. I provided a variety of creative assets, including 3D and 2D animation, rigging, shaders and programming.
● Supported the integration of physics-based interactions, particle effects, and dynamic lighting in VR environments.
● Conducted asset optimization, profiling, and performance tuning to meet platform requirements for mobile ports of Horizon World.
● Developed custom shaders for unique VR visual effects using Popcorn VF
Facebook Reality Labs 09/18 – 08/21
AR Technical Artist Messenger / Portal Team
● Using Facebook’s Spark AR engine, I worked on many Augmented Reality mobile face filters for the messenger and Portal platforms.
● I created and optimized AR shaders for mobile filters
● Created art assets: 2D sprite animation and 3D assets
● I managed and optimized deployment pipelines, assisted QA team with AB testing
Playstudios 04/17 – 08/18
Technical Artist, Mobile Games
Technical Artist for the creation of Unity based mobile game pipeline, tools, animation, trouble-shooting technical art issues, liaising with the Engineering team. Level Scripting.
Extra Stuff
● I enjoy drawing and painting when I'm not playing video games.
● I am a U.S. Air Force veteran
● I love to surf and amateur vintage motorcycle racing.
How to Draw Space Gladiators: By Dana Muise